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Gotham knights state of play
Gotham knights state of play













gotham knights state of play gotham knights state of play

Regulators can be Brawlers, Shooters, Snipers, Shockers, and Dronemasters, all of whom use their tech in different ways to try and take the Knights down. Enemy goons can range from Base, to Veteran, to Champion, to Named Champion difficulties, and in the case of a Regulator, you can see how much more of that pilfered tech they’re applying to themselves as they increase in importance to the gang. In the gallery above, you can see that advancement in action, a visual representation of how the game increases enemy strength alongside you. On the base units, it's smaller elements, on some of the more advanced archetypes, it can be things like a completely augmented arm that has a upgraded weapon.” But then on top, we have this tech layer. So on the base layer, we have this kind of contemporary, almost athletic wear with bright colors. “And then they're building their weapons and their equipment, and it's all visible on the outside of them. So the Regulators are grabbing technology from the most futuristic or the most advanced places in Gotham – maybe it's STAR Labs or something. And what makes them unique is they have this ‘found technology’ layer to them. “The Regulators in our fiction are the fantasy of these hackers, safe crackers, various other tech-related criminals. “Our approach was to design the factions as standalone factions first,” explains Evans. Initially, they weren’t even created to be associated with Mr. While there have been a couple of DC supervillains called The Regulator over the years, the Gotham Knights faction doesn’t appear to be associated with them. The Regulators, on the other hand, are a brand new addition to the universe. So that's kind of the philosophy we have for a lot of the characters in the game, from the player-characters to someone like Mr. We want to be faithful to the IP and, but at the same time, we want to bring something new to the table. But we elevated the tech level a little bit, and we want to bring our own flavor into his design. We don't want to deviate from that, because everyone, when they see that, they know it’s Mr Freeze. “The dome, the goggles, his face,” explains associate character art director, Jianli Wu. But of course, you can only push a known supervillain so far, and the team made sure early on to identify what it is that makes Freeze immediately identifiable to even a casual comic book fan: Freeze looks as piece of design, but how he’d feel to be close to in an interactive space, helping them build a tangible new version of an iconic character. Using VR helped the team get a sense of not just how Mr. And then you can see all those different perspectives right away in real time. “If you, you feel like you can wear it right here, right now. It seemed like a really natural, quick pipeline. Then exporting that rough mesh, exporting that into a game engine right away. “What makes it awesome is when you're designing a weapon or a piece of a character, just having that there in real life floating in front of you at the correct scale, it just really helps the artists. “We started experimenting quite early on with using VR in our concept art pipeline,” says Evans. Freeze hires the Regulators for portions of his storyline, they don't just flock to his cause. It's not just sci-fi blobs where you have to use your imagination.”īrilliantly, to help build advanced tech that felt in some way realistic, the art team… used some advanced tech to help make that happen. “Molded, cool, almost sci-fi shapes with part lines and product design influences. “A lot of our reference was medical equipment,” says Evans. The key for the design team was in creating someone whose advanced technology was still rooted in reality. That’s not to say this version of Freeze is a pure sci-fi fantasy. For us, the kind of jumping off point was where does he fit in our Gotham City, on a technological kind of level? So he is the most advanced technology piece in our Gotham.” “It's, ‘Where do we go from here?’ Because we look at all the past that have been done really well. Freeze, I mean the guy's got so much history, it's a challenge for our team when we get it,” explains character art director, Jay Evans. At first, it was all about building a villain who felt recognisable, without feeling overly familiar. The team knew they wanted to include the iconic Freeze, but his association with a gang came later. Interestingly, that process was more organic than forced. It led to a very interesting design challenge for Gotham Knights’ art team – how do you design a villain and a gang that feel like they could work together, but don’t necessarily always do so?















Gotham knights state of play